When you get to your destination, Nick remarks that Dogmeat looks a little tired, and he dismisses him for you – yes, that’s right, one of your companions dismisses one of your other companions – and that unfortunately circumnavigates your ability to tell the dismissed companion where they should return to.ĭogmeat trotted off into the distance and I couldn’t catch up with him before I lost him into the wasteland. It’s a brilliant moment in the game and a wonderful change of pace from fetch-quests, as your faithful hound bounds across the wasteland and you have to try and keep up every now and then he’ll lose the scent and you have to find him more clues, before he tears off into the distance again. When searching for a missing person with Private Detective Nick Valentine, you’ll be on the cold trail of a kidnapper when Nick makes an excellent suggestion: let’s use Dogmeat as an actual dog, and see if he can track the scent. Teaming up with Super Mutant Strong for a daring escape before he offers his services as a companion is one such example, or taking the toe-dipping Brotherhood quest with Paladin Danse before being offered to join the ranks you can take these quests with whoever you originally had in tow and this extra companion for added team firepower. There’s a certain point in the main story where he’s going to go missing it’s inevitable, and it stems from the brief sections where you can operate with more than one companion.Īt various points in the game, you can exceed the one companion limit in Fallout 4 for short periods of time when someone is enlisted as a temporary companion, or you are in fact following them for a change. Unfortunately, everybody’s going to have lost Dogmeat at some point in a Fallout 4 play-through (unless of course you’re a heartless monster and didn’t take him with you as a companion when you first met). Lost Dogmeat – How it’s definitely going to happen He’s small and fast, doesn’t get involved in working on your settlements (Paladin Danse tending crops in his Power Armour is hilarious) and doesn’t chatter away inanely to himself when you get within fifty yards, so he’s altogether more difficult to pin down this is what to do when you’ve lost Dogmeat in Fallout 4. One companion is harder to find than others, though. If you’ve lost Dogmeat (or someone else) and can’t find them at the place you think you sent them to, is it possible you made an error? Perhaps clicked on one of the adjacent settlements in the list by mistake? If you check your other settlements and that’s still no good, then you might find them back at the first place you met them hopefully they’re memorable enough that you know where that is. A list of all your available settlements will pop up, and the dismissed companion with dutifully trudge off to the iconic Red Rocket gas station or the burgeoning community of Sanctuary Hills… or whichever other wasteland hovel you felt inclined to subject them to, if they weren’t one of your favourites. Usually, when you’re swapping one companion for another, you get the option of where to send them to for safe keeping. In Normal mode, they'll just fall temporarily unconscious until combat ends.Have you lost Dogmeat, or have other companions gone AWOL in Fallout 4? Here’s some quick pointers on finding them.įallout 4 only allows you one companion at a time, except in a few special cases – more on that later – so when swapping travelling buddies, you’re going to find yourself regularly sending someone away. And the third way to lose a companion permanently is to have them die in combat, but this only happens in Hardcore mode. A certain questline in a certain casino also lets you kill off any companion you choose. There's also a way to kill off Cass during a quest. Arcade will stop following you around after completion of his quest, though some options make him still like you and some make him hate you. Another way is by completing certain quests that have to do with your Companions in specific ways. There will usually be a dialogue warning from them and a chance to fix your mistake, however. One is by doing something they don't like for instance working for the Legion annoys Boone, and Evil Karma annoys Cass. There are only a few ways to permanently lose companions. You can always ask them to follow you again and dismiss/gather companions as many times as you want. Either way, once you dismiss them, the game will give you a pop-up dialog informing you of their location, in case you forgot. If you haven't been to the Lucky 38, they go back to wherever you recruited them from (except Raul, who goes to his shack.) If you have been to the Lucky 38, you have the option of sending them to your suite there or sending them to their original home.
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