![]() ![]() I think VMA as a prime example tells quite a story about how ESO is maintained as a whole. So the core bugs stay in and are enriched by the performance issues and all the other stuff that accumulates on top year by year. While they took Midyear Mayhem out of the loop to improve the quality of the content before they launch another event, VMA is re-marketed regularly without any fix to address the common problems it has. While I agree, ZOS on the other hand is not afraid to use the old content to promote their game annually with a dedicated event around it. Just have to convince ourselves that the bugs and lag are part of the fun VMA is ancient content - ZOS isn’t going to put any dev resources towards fixing the obvious issues. It won't see fixes and we should take it as is unless proven otherwise. However, based on the lack of feedback from official side, it's safe to assume VMA does not have any priority at all. ![]() A big chunk of annoyances from lag to position or health desyncs etc would be gone for good if VMA as a whole would shift to the client of the game at least on cheatproof consoles. It's solo content that does not require servers. ![]() The major fix for VMA as a whole would be to take it off the servers. I wish there would be at least a "we are looking into it" generic type of feedback but usually we don't even get that. The reports re-appear during Orsinium events regularly to be ignored again. Those reports are around for years and they keep getting ignored for the same time. While what you say makes sense in this context big time, there's sadly lots and very detailed bug descriptions about every and all the bugs in VMA. they should log it internally for investigation. If you submit a bug report or post in the bugs section with information on what the issues are, which platform it's happening on etc. Which parts are bugged or are you having issues with? ![]()
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